Nicole Mendez

Nicole MendezNicole MendezNicole Mendez

Nicole Mendez

Nicole MendezNicole MendezNicole Mendez
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    • Home
    • Projects
    • Freelance Work
    • My Life as an Educator
    • Bio / CV
  • Home
  • Projects
  • Freelance Work
  • My Life as an Educator
  • Bio / CV

Hi! I'm Ms. Nicole.


I am currently pursuing a Multiple Subject Teaching Credential at California State University San Marcos. I expect to graduate in 2026 with my preliminary multiple subject credential, including introductory authorizations in English and Art. Over the years I have had experience with Montessori education, project-based learning, special education (ASD), independent study programs, and traditional curriculums based on California Content Standards. As a future educator I intend to pull from the strengths of all the educational environments which I have been exposed to.

Below is a lesson plan I developed integrating a design challenge. Find more design challenge ideas for your class at the bottom of this page!

    Lesson Resources

    Design, Record, Connect.

    Full Lesson Plan

    Assessment Form

    Soundtrap Sample

    ISTE Educator Standards met with the Design, Record, Connect lesson

      The above lesson meets ISTE Standards 2.2.c and 2.6.d for Educators. ISTE 2.2.c: Model Digital Tool Use  is an Indicator of Educator Standard 2.2: Leader and covers modeling digital tool use. It is met by modeling “the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning.” The above lesson (Design, Record Connect.) adopts and explores use of a newer digital tool and identifies how that tool can be used for learning. Through the activity, students and educators evaluate the tool through trial-and-error with the curation of sound. ISTE 2.6.d: Model and Nurture Creativity is an Indicator of Educator Standard 2.6: Facilitator and requires educators to “model and nurture creativity and creative expression to communicate ideas, knowledge or connections.” The lesson provides the opportunity for educators to model the use of technology within the activity.  It also encourages creative expression through the manipulation of the controls/sounds within the program. By taking individually produced sounds and creating variations of ensembles, those engaging with this lesson are also provided the opportunity to connect ideas communicated with one another. You can read more about the International Society for Technology in Education here.

    Project completed at High Tech High Elementary North County

    Create your own Calming Corner

    I had the opportunity to serve as an art expert for a second grade class at HTHNC. For this collaboration I designed a project where students would create their own safe space or calming corner. They began this project by making a list of things that made them feel safe/calm. Then, students were provided craft materials and asked to select items that could be representative of the items on their "calm" lists.  Next, students designed each side to their box/room, placing windows and doors to peer into. Each wall was assembled separately, with craft items glued in place. Lastly, they assembled the full box. The final piece looks plain on the outside, but the cutout sections open into a whole new world, a place for them to enter in their imaginations anytime they need a moment to feel calm.


    This project was completed during weekly works sessions spread out over a five-week period.

    The Maker Mentality: Integrating Making and Design Challenges into the Classroom

    A maker mentality is an educational approach that emphasizes hands-on problem-solving learning while encouraging students to play, tinker, and design ways to improve the world around them.


    My background in art means that I am a strong advocate for using one’s hands to create. Art has always helped me to find meaningful connections and to better understand the world around me; this is a gift I hope to pass on to my students. I plan to make space and time in my classroom for students to create by integrating visual art projects and design challenges. Likewise, I plan to provide necessary opportunities to share their work. I believe it is important for students to have time to present their projects and to explain their process to others; this helps connect the act of making to the meaning or purpose of what we are trying to communicate through that act.


    Integrating a maker mentality and emboldening students to dream up solutions to challenges promotes a classroom environment where everyone’s contributions are valued for the different perspectives they bring. I truly believe this fosters an inclusive environment where all the students feel heard, seen, and appreciated for their unique strengths.


    Seeing my own child spend the past decade at a project-based school, I have observed how critical it is for students to be provided with opportunities to dream, to problem solve, and to discover how they can positively contribute to their community. I want to help students to feel valued and to see their worth, because people who feel good often have the drive to create good change in the world. Providing design challenges is one way to show students that they have the power to create solutions to some of the biggest problems we face in modern times.


    Ultimately, my desire to be an educator comes from my desire to help others uncover their potential. A teacher-centered curriculum does little to support this goal, which is why I will encourage my students to ask questions, to use their imaginations, to move their bodies and interact, to be curious, to focus on their special strengths and interests, and to be artists and creators and engineers and makers!

    More design challenges to try in your classroom!

    Design Challenge: Sustainable Production and Consumption Habits

     Examine the issue of unsustainable production and consumption patterns and identify contributing factors. Next, brainstorm on solutions or alternatives that address the factor(s) and use Scratch to create a scene that shares your solution while providing more information on the factor(s) you've identified.


    Here's a link to a full sample project!

    Design Challenge: Life on Land

    Investigate the causes of animal extinction in California by identifying key contributing factors. Then, brainstorm a solution to address one or more of these factors. Using Tinkercad, create a prototype that either demonstrates your solution or illustrates a scene that raises awareness about the factor you chose.


    Here's a link to a full sample project!

    Design Challenge: Podcasting

    Create an engaging podcast on a topic of your choosing.  Soundtrap is a great program to use for this challenge and Canva is a super fun and easy ap for designing cover art.


    Here's a link to a full sample project!

    Design Challenge: Zero Hunger

    Explore and learn more about the issue of hunger in San Diego County by identifying a contributing factor. Then, brainstorm possible solutions to address that factor. Once you've chosen a solution, create a prototype to illustrate how it could work. Finally, use Pixton to design a comic strip that either explains your solution or raises awareness about the specific factor you identified.


    Here's a link to a full sample project!

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